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Virtua tennis 4 nintendo wii
Virtua tennis 4 nintendo wii













virtua tennis 4 nintendo wii

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  • The most common causes of this issue are: You see this not only in the adjunct nature of its delivery but in that it only supports two players in the Motion mode - a limitation of the other systems rather than the Wii.Your IP address has been temporarily blocked due to a large number of HTTP requests. Drop shots are exceedingly hard to pull of consistently, and I was generally disappointed that the controls were no more ambitious here than on the other versions. Spend time with this mode on the Wii and you realize that direction of shot is not so much controlled by your motion, but by when you strike the ball. We have seen all this before, and executed much better. There is the same first person view as the ball approaches and same visual representation of your racket (complete with the angle you are holding it at) but beyond that it feels a little basic. These are hampered by the one-size-fits-all approach that hampers the Wii implementation because of the Kinect limitations (such as only supporting two players).Come to the Wii and expectations are a lot higher the novelty has worn off some time ago. Virtua Tennis 4 (MotionPlus)motion controls create enjoyable family moments. Something about not holding a controller and the exuberant gestures required to make the shot has you moving around the room much more than the other versions. I was actually quite surprised how well the Kinect mode worked, particularly with two players. Those technologies can detect the rotation of your wrist and translate that to the screen, whereas Kinect can only see your limbs. This is because it seems to use the same functionality as the MotionPlus and Move version of the game. This all works well, although the racket head itself seems to jump around somewhat. You then simply swing your arm to make a shot. This is for the good, because the same control limitations seem to be experienced by both the computer controlled players and yourself.Īs the ball approaches you the game switches to a first person view and you can see your racket.

    virtua tennis 4 nintendo wii

    In fact it feels like the physics and general mechanics of the game are different here too. However, because it's not integrated into the main game, and doesn't support more than two players, it was more a novelty than ongoing interest.Playing the game with Kinect is entirely different to using a gamepad. Virtua Tennis 4 (Kinect) offers an exuberant Kinect mode that initially impresses. As you twist and adjust the Move wand in your hand the racket matches you perfectly on the screen. The sense of connection is impressive and touches on Wii-Sports Resort table tennis and Sports Champions' one-to-one relationship between the controller and the on-screen character. This not only adds a sense of geographic placement on the court but also provides sight of the racket in your hands. As the ball approaches your player the camera flies down to a first-person perspective. Rather than remaining in a third-person perspective, as we are used to in other motion controlled sports games (and really, Grand Slam Tennis and Wii-Sports Tennis are my only points of reference here) the additional graphical horsepower is put to impressive use.

    virtua tennis 4 nintendo wii

    Even without being integrated into the main game and a lackluster application of spin, the joy of real tennis is convincingly recreated for those with a genuine interest in the sport.The Move controls themselves turn out to be much more exciting though.

    #VIRTUA TENNIS 4 NINTENDO WII PS3#

    Virtua Tennis 4 (Move) creates a realistic tennis experience with its new PS3 Move controls.















    Virtua tennis 4 nintendo wii